Armada 2526: Invasion imminent!

Armada 2526 is now on the release radar, coming in as a boxed product or a digital download from Matrixgames.com

The4X space strategy game developed by Ntronium, will feature turn based strategic play on a large galactic map, along with real time space fleet battles rendered in 3d, including planetary attacks and ground support from dropship marines. A sequel to the original Armada 2525, this game is 18 years in the making, but has the history of the Total War games behind it in the form of the lead developer Bob Smith.

A discussion with the lead developer was recorded on episode 39 of the Three Moves Ahead strategy podcast, its worth a listen to gain some insights into the unique features that will make this title stand out from its peers.

Sail into the vacuum abyss soon,  on a cloud of Ntronium!

GD Star Rating
loading...
Share this article:
  • Digg
  • Facebook
  • Twitter
  • del.icio.us

Comment Pages

There are 3 Comments to "Armada 2526: Invasion imminent!"

  • fumanstu says:

    I listened to the podcast last night – the game sounds like it could be really good, looking forward to it. :)

    GD Star Rating
    loading...
  • spelk says:

    Yeah from the sounds of it, its got self contained fleets, little in the way of economic micromanagement, and fixed ship classes and useful but not overly redundant tech trees. I really like the idea of sending in ground troops to help disable planetary defences whilst your fleet waits in orbit to strike. Races sound very imaginative as well. Definitely a purchase for me.

    GD Star Rating
    loading...
  • spelk says:

    Gave it a brief play this evening, I like the concise presentation, and the quickly fathomnable tech tree and planet management. This is fairly straightforward stuff, not too overwhelming. Let down a little by the 3d real time battles, the scale that they’re presented on is way too big, so you have very small craft to follow about on a 2d plane, including planetary combat. Also, not sure what tactical play there is, other than 2d range placement. Perhaps flanking is important, but it seems to play out a bit distant and sterile for space combat. Like the fleet groupings and the formations, but just haven’t worked out any tactical benefits or details as such.

    Its a 4X game for people who want short burst games, or games with more focus than endless reams of economic fiddling and micromanagement. In fact, for me, the UI is excellent compared to the current crop of 4X games. But I guess it could almost be classified as “4X lite” compared to the likes of GalCiv2 or Sword of the Stars etc.

    It fits the bill for me, and I’m looking forward to upping the game and exploring the nuances of the different races and their affinities with the tech tree limbs.

    GD Star Rating
    loading...

Write a Comment

You must be logged in to post a comment.