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	<title>Comments on: Armada 2526: Invasion imminent!</title>
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		<title>By: spelk</title>
		<link>http://blog.theclawproject.net/?p=154&#038;cpage=1#comment-26</link>
		<dc:creator>spelk</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:06:44 +0000</pubDate>
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		<description>Gave it a brief play this evening, I like the concise presentation, and the quickly fathomnable tech tree and planet management. This is fairly straightforward stuff, not too overwhelming. Let down a little by the 3d real time battles, the scale that they&#039;re presented on is way too big, so you have very small craft to follow about on a 2d plane, including planetary combat. Also, not sure what tactical play there is, other than 2d range placement. Perhaps flanking is important, but it seems to play out a bit distant and sterile for space combat. Like the fleet groupings and the formations, but just haven&#039;t worked out any tactical benefits or details as such.

Its a 4X game for people who want short burst games, or games with more focus than endless reams of economic fiddling and micromanagement. In fact, for me, the UI is excellent compared to the current crop of 4X games. But I guess it could almost be classified as &quot;4X lite&quot; compared to the likes of GalCiv2 or Sword of the Stars etc.

It fits the bill for me, and I&#039;m looking forward to upping the game and exploring the nuances of the different races and their affinities with the tech tree limbs.</description>
		<content:encoded><![CDATA[<p>Gave it a brief play this evening, I like the concise presentation, and the quickly fathomnable tech tree and planet management. This is fairly straightforward stuff, not too overwhelming. Let down a little by the 3d real time battles, the scale that they&#8217;re presented on is way too big, so you have very small craft to follow about on a 2d plane, including planetary combat. Also, not sure what tactical play there is, other than 2d range placement. Perhaps flanking is important, but it seems to play out a bit distant and sterile for space combat. Like the fleet groupings and the formations, but just haven&#8217;t worked out any tactical benefits or details as such.</p>
<p>Its a 4X game for people who want short burst games, or games with more focus than endless reams of economic fiddling and micromanagement. In fact, for me, the UI is excellent compared to the current crop of 4X games. But I guess it could almost be classified as &#8220;4X lite&#8221; compared to the likes of GalCiv2 or Sword of the Stars etc.</p>
<p>It fits the bill for me, and I&#8217;m looking forward to upping the game and exploring the nuances of the different races and their affinities with the tech tree limbs.</p>
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		<title>By: spelk</title>
		<link>http://blog.theclawproject.net/?p=154&#038;cpage=1#comment-22</link>
		<dc:creator>spelk</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:46:57 +0000</pubDate>
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		<description>Yeah from the sounds of it, its got self contained fleets, little in the way of economic micromanagement, and fixed ship classes and useful but not overly redundant tech trees. I really like the idea of sending in ground troops to help disable planetary defences whilst your fleet waits in orbit to strike. Races sound very imaginative as well. Definitely a purchase for me.</description>
		<content:encoded><![CDATA[<p>Yeah from the sounds of it, its got self contained fleets, little in the way of economic micromanagement, and fixed ship classes and useful but not overly redundant tech trees. I really like the idea of sending in ground troops to help disable planetary defences whilst your fleet waits in orbit to strike. Races sound very imaginative as well. Definitely a purchase for me.</p>
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		<title>By: fumanstu</title>
		<link>http://blog.theclawproject.net/?p=154&#038;cpage=1#comment-21</link>
		<dc:creator>fumanstu</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:45:51 +0000</pubDate>
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		<description>I listened to the podcast last night - the game sounds like it could be really good, looking forward to it. :)</description>
		<content:encoded><![CDATA[<p>I listened to the podcast last night &#8211; the game sounds like it could be really good, looking forward to it. <img src='http://blog.theclawproject.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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