Review: IL2 Sturmovik – Cliffs of Dover

There can’t be a person alive who hasn’t seen the old ‘Battle of Britain’ movie.  Even kids who’re too young to have had their first history lesson have probably had it inflicted on them at Christmas by nostalgic Grandparents, muttering about rationing and the Blitz and how rare bananas were. We all remember the horror at the first sight of ‘Stukas!’ as their trademark howl kicks in, bombs fly and the ground below erupts in fire.

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2011: A Games Odyssey

2011

2010 was an odd year. Filled with sleeper surprises and much vaunted titles which simply didn’t live up to the hype (Crackdown 2 I’m looking at you). 2011, though, looks to be a belter. So what are we look forward to most of all then? Read on…

DC: Universe Online
OUT: January 14th (UK) Read more ›

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Need for Speed: Hot Pursuit

Most gamers with any kind of interest in racing will have played a need for speed title at some point in their life. Without doubt the series has stagnated in recent releases so EA have passed the reigns to creators of the Burnout franchise Criterion to see what they can come up with to re-ignite the franchise and that is exactly what they have done.

Easiest way to describe the game would be to think Burnout meets meets Facebook with cops and robbers, and its the Facebook part which is very important, as now every race you drive, picture you take, speeder you bust is uploaded to the games own version of facebook. with a nice healthy friends list each time a friend races you with have an alert telling you of their performance on your wall and from here you can almost instantly go straight to that race and attempt to beat their given time etc. This really should be the future of how games run scoreboards, i would go out on a limb to say that 99% of players do not care where they rank in the world, only where they rank against their chosen friends and this caters to that theory perfectly. Read more ›

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EA Sports Active 2: the you scrawny worm edition.

I was a big fan of the first Sports Active on the Wii. Unlike Wii Fit, it was far from gentle and focussed on making you work, hard. As someone who has been seriously fit in the past, then let it slide for several years, it was a massive surprise just how hard a workout it gave me. Not so much because I was supremely unfit, but more because it was designed by gits to make people work, hard.

The fact that it managed to make it fun ( with the 30 day program) and somehow managed to disguise plyometrics ( another git came up with those, believe me ) as a mini game that took the edge off the PAIN made it an unequivocal work of bastard genius. It got me to the stage of being able to start a running program, and for that I am eternally grateful. Read more ›

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NHL 11 Review

A new year and EA sports churns out the latest edition of this multi award winning franchise, So what’s new this year? first and probably most important is the updated physics system, this basically makes player movement particularly during hits look and feel much more realistic than those in previous titles. The other most notable new features are the broken sticks and ultimate team mode. The broken sticks are a nice addition though probably happens to often, though it is quite funny to see a skater frantically trying to kick a puck having just seen his stick snap.

Ultimate team is a massive in depth card game mode that sees you have to build a team from scratch, initially you are given a starter pack that will include at least one player in each position and enough players to cover all 4 lines, it is then up to you to play games with this team to earn more in game currency (Coins) by participating in matches and tournaments online and offline. With these coins you can then choose to purchase new card packs that come at varying prices or you can bid for other players cards online using the in game auction house facility. Players also have to being kept in contract and can be improved by using certain cards. Overall the
ultimate team is a massive edition that will keep many players entertained for hours. Read more ›

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Fable 3: Why It’s Not “Meh”.

Fable 3

I’ve been fairly meh about playing this since I got it, mostly only playing it when Rach, my partner, is hogging the downstairs telly with Dragon Age. The glowing line is annoying, and necessary, as normal sign posts are few and far between in Albion these days. I’m finding the emote games and jobs less compelling than they used to be and building relationships with characters seems particularly incongruous now.

BUT. when I looked at the time I’ve been playing this for I was completely surprised. I’d figured I was down in single figures but it’s 15 hrs now and I’m only halfway through, so it must be doing something right. The combat really is thrilling once you get into it’s nuances, and as someone who doesn’t like resource management; they’ve managed to make the economy side of things fun for me. A lot of the quests are really inventive too. I’d agree with some that it’s RPG-lite to an extent (although I’ve always seen Fable as action-adventure with RPG elements anyway) but I think criticisms ( including mine ) about how easy it is and over-forgiving it is, largely miss the point. Read more ›

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Zombies go nnnnuuuhhhhhhhhhhh

If anyone could save us from Zombies it would be Chuck Norris, under the circumstances Chuck Green “Mans Up” to the task in Norris’ notable absence.

Chuck Greene is no pansy photographer, he actually looks like a Zombie killer, and better than that, he “is” a Zombie killer…. professionally.

Chuck Green, My Hero

Chuck Green, My Hero

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Should You Get a Move On?

So, Playstation Move. Either an important new step in motion control technology (if you believe Sony) or a late-to-the-party clone of Nintendo’s super successful Wii (if you believe pretty much everybody else). With Microsoft’s Kinect just around the corner, it looks like sitting in your pants with a joypad in your lap is on the way out, which I’m sure is something we’d all lament. The questions remain regardless; is Move actually any good? Does it work? Is it any better than the Wii?

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Samurai: Way of the Warrior HD ( iPad )

I’ll say it right now. This is a gem of a game, and if you want to see what the potential of the iPad is, then look no further. If you like hack and slash combat games then stop reading right now. Just go and get the game, it’s worth the paltry sum of money for the sumptuous comic book graphics, let alone cleaving samurai warriors in twain. If you insist on having some actual info rather than just infatuated hyperbole, then read on.

The scene is set with this beautifully drawn main menu screen. Read more ›

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ARMA2: Operation Arrowhead Review

‘TAAAAAAAANK!’ I scream, flopping belly down in what I hope is enough of a rise to provide cover from the metal beast’s mounted MG. Two of my squad members become a fine red mist and the thing begins to move. As my buddy yells into the headset for a sitrep, the MG opens up and my little hillock evaporates in a spray of bullets. Game over.

Ah, realism. In shooter camps, reactions to realism tend towards two extremes: those who love it, and those who hate it. A lot of people don’t want their headshots marred by having to walk a kilometre over rough terrain to their objective, or would rather regenerate health by hiding behind small walls instead of limping along slowly for the next half hour and bitching because they’ve taken a bullet to the shin. Read more ›

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